Seasons
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Networks:
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![What is “Play”? [Game Essence]](/fallback.png)
January 02, 2024
![Blade Trails [Effects]](/fallback.png)
January 05, 2024
![Let Them Skip, Let Them Pause [UI]](/fallback.png)
January 09, 2024
![Flipped Animation [Animation]](/fallback.png)
January 12, 2024
![Customization Lets Your Imagination Play [Planning & Game Design]](/fallback.png)
January 16, 2024
![Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]](/fallback.png)
January 19, 2024
![Dealing With Color Disparity [Graphics]](/fallback.png)
January 23, 2024
![Giving Feedback for Sound Effects [Audio]](/fallback.png)
January 26, 2024
![Show the Actual Game! [Marketing]](/fallback.png)
January 30, 2024
![Staying True to Your Concept [Work Ethic]](/fallback.png)
February 02, 2024
![Faithfulness Comes First in Licensed Games [Game Essence]](/fallback.png)
February 06, 2024
![Randomness Spices Games Up [Design Specifics]](/fallback.png)
February 09, 2024
![Turning Gift-Giving Into a Game [Grab Bag]](/fallback.png)
February 13, 2024
![Don’t Put Decisions Off [Team Management]](/fallback.png)
February 16, 2024
![Motion Blur [Graphics]](/fallback.png)
February 20, 2024
![Game Essence in Action Games [Game Essence]](/fallback.png)
February 23, 2024

February 25, 2024
![Animation Blending [Animation]](/fallback.png)
February 27, 2024
![Debug Mode [Programming & Tech]](/fallback.png)
March 01, 2024

March 03, 2024
![Crafting “Similar” Games [Planning & Game Design]](/fallback.png)
March 05, 2024
![Button Settings [UI]](/fallback.png)
March 08, 2024
![Competition and Abundance [Work Ethic]](/fallback.png)
March 12, 2024
![A World Without Footprints [Grab Bag]](/fallback.png)
March 15, 2024
![Presenting Scores [Planning & Design]](/fallback.png)
March 19, 2024
![Making Effects the Right Size [Effects]](/fallback.png)
March 22, 2024

March 24, 2024
![Handicap Systems [Design Specifics]](/fallback.png)
March 26, 2024
![Making "Work" Games Fun [Game Essence]](/fallback.png)
March 29, 2024
![Balancing Ambient Sounds [Audio]](/fallback.png)
April 02, 2024
![Making the Imaginary Feel Real [Graphics]](/fallback.png)
April 05, 2024
![Using Parameters to Establish Characters [Planning & Game Design]](/fallback.png)
April 09, 2024
![Playing Games in Front of Other People [Marketing]](/fallback.png)
April 12, 2024
![Bug Testing Systems [Team Management]](/fallback.png)
April 16, 2024
![1986: The Year of Legend [Grab Bag]](/fallback.png)
April 19, 2024
![Portraying Fingers [Animation]](/fallback.png)
April 23, 2024
![Advancing Text [UI]](/fallback.png)
April 26, 2024
![Say It, and It Might Come True [Work Ethic]](/fallback.png)
April 30, 2024
![Better Than Not Being Able to Beat the Game [Game Essence]](/fallback.png)
May 03, 2024

May 06, 2024
![A World with Less Color [Planning & Game Design]](/fallback.png)
May 07, 2024
![Final Output [Graphics]](/fallback.png)
May 11, 2024
![Storage Tips [Grab Bag]](/fallback.png)
May 14, 2024
![Transparency Features [Programming & Tech]](/fallback.png)
May 17, 2024
![Average and Mediocre Are the Same Thing [Design Specifics]](/fallback.png)
May 21, 2024
![Mandatory Strategies and Strategic Balance [Game Essence]](/fallback.png)
May 24, 2024

May 28, 2024
![Play Testing Keeps Going [Team Management]](/fallback.png)
May 28, 2024
![Computer-Controlled Players [Planning & Game Design]](/fallback.png)
June 01, 2024
![Using Other Songs for Audio Reference [Audio]](/fallback.png)
June 04, 2024
![Flashing Effects [Effects]](/fallback.png)
June 07, 2024
![Destroying One Wall [Graphics]](/fallback.png)
June 11, 2024
![Always Keep Attack Collision in Mind [Animation]](/fallback.png)
June 14, 2024
![Targeting and Market Research [Marketing]](/fallback.png)
June 18, 2024
![Gameplay as Part of a Live Performance [Grab Bag]](/fallback.png)
June 21, 2024
![Echo Chambers [Work Ethic]](/fallback.png)
June 25, 2024
![Adding Help Text to Menus [UI]](/fallback.png)
June 28, 2024
![Game Essence in Strategy Games [Game Essence]](/fallback.png)
July 02, 2024
![Online Updates [Design Specifics]](/fallback.png)
July 05, 2024
![Manga-like Visuals [Graphics]](/fallback.png)
July 09, 2024
![In-Game Cutscenes [Planning & Game Design]](/fallback.png)
July 12, 2024

July 16, 2024
![Directors and Producers [Team Management]](/fallback.png)
July 16, 2024
![Start with the Climax [Planning & Game Design]](/fallback.png)
July 19, 2024
![The Limitations of Skeletons [Animation]](/fallback.png)
July 23, 2024
![When Ideas Won't Come [Work Ethic]](/fallback.png)
July 26, 2024
![How Good Were the Player’s Actions? [Game Essence]](/fallback.png)
July 30, 2024
![Famicom and NES Audio [Audio]](/fallback.png)
August 02, 2024
![Making Things Clear, Even Without Words [UI]](/fallback.png)
August 06, 2024
![Turning Anything Into a Competitive Game [Grab Bag]](/fallback.png)
August 10, 2024
![Being Kind to Beginners [Planning & Game Design]](/fallback.png)
August 13, 2024
![Establishing Characters Through Their Design [Graphics]](/fallback.png)
August 16, 2024
![The Limitations of Particle Effects [Effects]](/fallback.png)
August 20, 2024
![Smash Bros. DOJO!! [Marketing]](/fallback.png)
August 23, 2024
![Speedy Screen Transitions [Design Specifics]](/fallback.png)
August 27, 2024
![Amplify Both Strengths and Weaknesses [Game Essence]](/fallback.png)
August 30, 2024

August 30, 2024
![Elementary School Play Testers [Team Management]](/fallback.png)
September 03, 2024
![Never Get Into Fights [Work Ethic]](/fallback.png)
September 06, 2024
![Be Mindful of the Time Players are Giving You [Planning & Game Design]](/fallback.png)
September 10, 2024
![Rotation on Two Axes [Animation]](/fallback.png)
September 13, 2024

September 15, 2024
![CRT Displays [Grab Bag]](/fallback.png)
September 17, 2024
![Odds and Ends of Supervising: Sora Edition [Graphics]](/fallback.png)
September 20, 2024
![HUDs [UI]](/fallback.png)
September 24, 2024

September 24, 2024
![What Happens When You Shift the Center of Gravity? [Design Specifics]](/fallback.png)
September 27, 2024
![Give Yourself a Handicap When Balancing Your Game [Game Essence]](/fallback.png)
October 01, 2024
![No Masterpiece Has Bad Audio [Audio]](/fallback.png)
October 04, 2024
![A Director’s Job is to Trim [Team Management]](/fallback.png)
October 08, 2024
![Mr. Iwata [Grab Bag]](/fallback.png)
October 11, 2024
![Up is Down, and Down is Up [Work Ethic]](/fallback.png)
October 15, 2024

October 19, 2024

October 19, 2024

October 22, 2024

October 22, 2024

October 29, 2024

November 01, 2024

November 05, 2024

November 08, 2024

November 12, 2024

November 16, 2024

November 19, 2024

November 24, 2024

November 26, 2024

December 01, 2024

December 03, 2024

December 06, 2024

December 13, 2024

December 20, 2024